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Post by JediCheese on Jun 27, 2011 15:25:30 GMT -5
IMHO, if I had the ability to kill Glissa, I would in most circumstances (even if it's a trade). Plus Lure doesn't require you to attack the opponent. Thus lure only helps you kill more creatures if you can get away with it but doesn't commit you to attacking and losing Glissa.
The ramp creature is from Masques and is a rare (G, discard a card, and tap: put a basic land into play from your deck into play tapped).
I know it's retarded, but I have a compulsion to make their lands into creatures and then kill them and get Glissa triggers.
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Post by crazedferret on Jun 27, 2011 15:39:10 GMT -5
That's my point. People will kill Glissa if possible. SO playing out lure and not attacking with Glissa seems silly as she will be killed off if possible. I have built in killing engines with Glissa in both lists as well making it so I don't have to attack always to get triggers. Kamahl fist of Crosa makes creatures for Glissa to kill and so does the lifespark spellbomb which is exactly what you are talking about with making lands into creatures. There are a few other cards that'd do the same thing as well, but I think these two for sure are the best ones. Acorn catapult would be good as well as forbidden orchard for more creatures to trigger Glissa with.
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Post by JediCheese on Jun 27, 2011 21:40:39 GMT -5
Here's my $0.02 on Lure, it works in situations. If your opponent has a few creatures, Lure is bombtastic because you mow them down for extreme profit.
The discard is risky but if you get some sort of massive graveyard retrieval going, you are going to have way too much to play.
I like Urza's Bauble in the deck (and it's heirs: Lodestone Bauble and Mishra's Bauble). Straight up free artifact draw that's recurable (technically cycle from play but it's close enough).
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Post by crazedferret on Jul 11, 2011 16:11:19 GMT -5
$50 dollar deally Lands-38 18 swamps 18 forests 1 phyrexia's core .35 1 bojuka bog .25
1 Glissa 1.99 2 spine of ish sah .49 3 butcher of malakir .49 4 Pentavus .35 5 nim death mantle .49 6 krark clan ironworks .79 7 Thopter squadron .59 8 sylvok replica .25 9 terastodon .99 10 mimic vat 1.49 11 mindslaver 1.49 12 scarcrone 2.99 13 kamahl fist of crosa 2.99 14 thornbite staff .35 15 rites of flourishing .79 16 ex capsule .25 17 nihil spellbomb .25 18 dreamstone hedron .25 19 plague boiler .59 20 oblivion stone 3.99 21 contagion engine 1.79 22 caged sun 1.49 23 beacon of unrest 1.99 24 planar portal 1.79 25 kuldotha forgemaster .99 26 sadistic hypnotist .49 27 triskelavus .49 28 myojin of nights reach .99 29 wayfarer’s bauble .49 30 moldervine cloak .25 31 perilous forays .49 32 lifespark spellbomb .25 33 extractor demon .49 34 phyrexian plaguelord .49 35 golgari thug .79 36 shimmer myr .49 37 sheoldred 3.99 38 brutalizer exarch .25 39 ashnods altar .25 40 diabolic tutor .25 41 bitter ordeal .99 42 lodestone bauble .59 43 Junk diver .79 44 oracle of muldaya 1.49 45 Grinning totem .25 46 Nightmare void .25 47 Shambling shell .25 48 Triassic egg .25 49 Tilling treefolk .25 50 fierce empath .25 51 Avarice totem .25 52 Ichor wellspring .25 53 Mycosynth wellspring .25 54 fleshbag marauder .25 55 Storm cauldron .49 56 armillary sphere .25 57claw of gix .25 58 Reito lantern .49 59 genesis wave .99 60 Jester’s cap 1.49 61 Urza’s bauble .25 62 moriok replica .25
Troll and toad: $52.18
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Post by JediCheese on Jul 15, 2011 0:34:12 GMT -5
So, I'm going to build this deck. Acorn Catapult = #Winning. Kill the 1/1 creature you made them and give them another? Yes please!
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Post by crazedferret on Jul 24, 2011 1:34:25 GMT -5
*note to self
missing sadistic hypnotist golgari thug avarice totem genesis wave
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Post by Travis Lannoye on Jul 24, 2011 11:16:40 GMT -5
*note to self missing sadistic hypnotist golgari thug avarice totem genesis wave I should have an extra copy of Genesis Wave and Golgari Thug at the very least, and I can find you a cheap copy of the other two.
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Post by Travis Lannoye on Jul 29, 2011 12:38:49 GMT -5
So I just finished looking at the finished list, and of course there are a half dozen obscure old cards that only Pat would find. Lodestone Bauble? SRSLY?!?
Needless to say, I got a few inspirations for my own list out of this one (how could I miss Moriok Replica?) so for that I am thankful.
Let me know what your price limit is for those four cards you still need and I'll see if I can find some.
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Post by crazedferret on Jul 29, 2011 15:34:05 GMT -5
BATTLESTAR IS NOW OPERATIONAL
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Post by JediCheese on Apr 21, 2012 17:51:42 GMT -5
My current Glissa deck. At the bottom of the list I'm going to outline a few possible additions and removals:
Land: Swamp x8 Forest x7 Terramorphic Expanse Evolving Wilds Jund Panorama Marsh Flats Treetop Village Urborg, Tomb of Yawgmoth Llanowar Wastes Reflecting Pool Yavimaya Hollow Vivid Grove Exotic Orchard Phyrexia's Core Golgari Rot Farm Twilight Mire Volrath's Stronghold Rupture Spire Gilt-Leaf Palace Bayou Tree of Tales Vault of Whispers Tranquil Thicket Barren Moor Slippery Karst Polluted mire
Artifacts: Chrome Mox Mox Opal Lotus Petal Expedition Map Chromatic Star Golgari Signet Mind Stone Armillary Sphere Darksteel Ignot Dreamstone Hedron Executioner's Capsule Plague Boiler Pilgrim's Eye Nihil Spellbomb Skullclamp Necrogen Spellbomb Memory Jar Mindslaver Ichor Wellspring Crucible of Worlds Sculpting Steel Birthing Pod Acorn Catapult
Artifact Creatures: Bottle Gnomes Scarecrone Extruder Arcbound Ravager Duplicant Perilous Myr Moriok Replica Platinum Angel
Creatures: Genesis Eternal Witness Tempting Licid Disciple of the Vault Acidic Slime Sakura-Tribe Elder Viridian Emissary Yavimaya Granger Wood Elves Yavimaya Elder Butcher of Malakir
Instants: Krosan grip Putrefy Worldly Tutor
Sorceries: Sylvan Scrying Maelstrom Pulse Damnation Death Cloud Life from the Loam Living Death Harmonize Diabolic Tutor Gaea's Blessing
Enchantments: Rancor Sylvan Library Abundance Gift of the Diety Grave Pact
Planeswalkers: Liliana Vess
Extra stuff I want to include: Spine of Ish Sah Krark-Clan Ironworks Myr Retriever Junk Diver Mox Diamond Grinding Station Mishra's Workshop Solemn Simulacrum Sensei's Divining Top Verdant Catacombs Overgrown Tomb
Playstyle: The deck typically grinds at itself to get a critical mass of stuff in the graveyard. Once you get one of the combos online, you just milk it to the win. Usually you finish off the opponent with a Glissa pumped up with Extruder and Rancor.
The component I love the most about the deck is that you burn artifacts like there is no tomorrow. It recycles everything. Artifacts become life or +1/+1 counters. Creatures become land. Your graveyard becomes your hand. The value you get out of each card is very high. Additionally, in a large game you aren't actively disrupting everyone's plans and thus you end up being left alone (or pretty close to that).
One thing I dislike about the deck is that a good percentage of the deck is mana ramp, and some of it's non-artifact. Life from the Loam isn't an artifact, but it's way too good to leave out of a green deck, but the green creature ramp drives me insane. I'm happy playing the following cards, but they just don't seem to feel ideal in the deck: Sakura-Tribe Elder, Viridian Emissary, Yavimaya Granger, Wood Elves, Yavimaya Elder, and Sylvan Scrying.
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Post by John Galli on Apr 22, 2012 6:18:42 GMT -5
Looks fun man, I had a similar glissa deck a while back and it was a lot of fun. Couple cards that are smaller but have uses are blazing torch and mimic vat. Also darksteel plate on glissa can get very frustrating for your opponent.
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Post by Travis Lannoye on Apr 22, 2012 10:35:31 GMT -5
I might cut one of the ramp spells for solemn simulacrum. Another good one is wayfarers bauble.
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Post by JediCheese on Apr 22, 2012 19:08:50 GMT -5
Wayfarers Bauble seems awesome and is exactly what I'm looking for. Solemn Simulacrum is an include except I'm currently poor and $6 on a card isn't in the cards (prob in a month or two I'll pick him up).
I'm really on the fence about Birthing Pod. The CC of the creatures has a spot in the middle where I'm at a loss for good creatures. Plus the bottle neck is right after the most common CC (thus meaning once I fetch my 4 CC card, my 3CC cards are only sac bait to birthing pod). 1 CC: 1 2 CC: 4 3 CC: 9 4 CC: 1 (+1 with Solemn Simulacrum) 5 CC: 3 6 CC: 1 7 CC: 2
I don't like blazing torch. A random 2 damage from the artifact isn't scary (if the creature did the damage, it would turn that card around).
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Post by niickopotamus on Apr 23, 2012 1:29:48 GMT -5
The torch is recurring with Glissa so it's essentially a free shock you can use just about every turn.
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Post by Travis Lannoye on Apr 23, 2012 9:12:36 GMT -5
The torch is recurring with Glissa so it's essentially a free shock you can use just about every turn. That's nice, but: - It isn't free. You have to pay 1 to cast the Torch and 1 more to equip. That's already more than a regular Shock costs. Nevermind that you need to have a creature in play to equip. - Shock all by itself is unplayable in EDH. It would have to deal at least 5 damage for one mana in order to be worth playing. Chris, I have the same problem with my Birthing Pod chain in Karador. My four drops consist of Oracle of Mul Daya, Creakwood Liege, Solemn, Krovikan Horror, and maybe one more I'm forgetting. I would consider adding the Oracle even though it isn't an artifact. Another cheap one you might consider is Arcbound Reclaimer. EDIT: One other thing I've been doing lately is replacing Diabolic Tutor with Increasing Ambition.
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