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Post by John Galli on May 2, 2012 15:25:34 GMT -5
I don't regret playing cards, its time consuming but I enjoy doing it more than most things and don't have a ton of hobbies so as Travis said it fills that role.
This week I'm out of town for a funeral, Saturday and Sunday I'm either going to witte's bachelor party, a private invite draft thing, or hanging out with Christy although I'd consider edh given Travis's situation and the fact that its been a long while since I had a quality game.
Next Thursday I'm testing at netherworld, and yeah Evan we've had like 20-30 person turnouts so you should for sure stop by. And I'm for sure going to at least Saturday at the 5k but not sure about any other magic stuff this month.
Also not sure what I'm doing for a deck, ill be watching this saturdays Providence results like a hawk
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Post by crazedferret on May 3, 2012 11:56:40 GMT -5
I was not trying to make you regret playing cards and I'm certainly not trying to start a fight or anything. I don't regret playing cards and neither should you. I am however trying to point out that there are things such as Frisbee that have gone by the wayside due to heavy investment in magic competition.
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Post by Travis Lannoye on May 3, 2012 13:52:15 GMT -5
You crazy kids and your Ultimate Frisbee-ing. One of the things I have been thinking about more recently is moving towards the casual Legacy format. It's really nice because they have local tournaments on the weekends, and the format is relatively stable (meaning not much changes on a weekly or even monthly basis). Now, obviously there are a few more barriers to playing Legacy vs Standard or Limited, since the older cards can be more expensive. However, consider that a lot of the time and money that we have spent on this game has been focused on keeping up with the most current ideas and information in Standard, and the fact that Standard is constantly rotating in and out all the time. Legacy generally doesn't have that problem. I think if we start focusing more of our efforts on Legacy, we might be able to achieve some stability and not have to focus as much of our attention on current trends and buying and selling as much.
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Post by John Galli on May 4, 2012 9:33:49 GMT -5
Pat I'm not sure where you took from my post that I regret playing or was itching to fight? I was just saying that I made the choice to play cards instead of those other activities and I'm not disappointed by that decision.
As for Legacy, I see a few big problems for me personally with it-
1. I don't enjoy the format as much as standard, and I certainly don't enjoy it from a casual aspect like you mentioned. A big part of what makes magic enjoyable for me is the competition aspect. Aside from the occasional edh game I DO think sitting around playing casually with any sort of ccg / board game on a regular basis is a waste of my time. That doesn't mean I don't enjoy the occasional game night, I just don't like doing it regularly.
2. The format requires a big initial investment if you don't have a lot of cards and the burn deck I built fees stupid. It doesnt have any angles to it other than punch them in the face, versus the standard versions that at times can playout interesting games.
3. The new SCG pricing makes it tough to ever consider for a tourney but at least it sounds like some are going on Saturday. Is anyone going to the legacy portion?
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Post by Travis Lannoye on May 4, 2012 11:13:49 GMT -5
I have baseball tickets with Jenna's friends on Sunday, otherwise I would definitely give the Legacy Open a try. I'm still gonna try to make it on Saturday, and I should be there for one last round of testing this Thursday night.
I guess I mis-spoke when I talked about casual Legacy. I'm talking about getting more involved in the weekend Legacy events and eventually trying to go to some of the bigger Legacy events like the one I can't make on the 13th.
@the initial investment of Legacy: Yeah, it's not quite as easy to get into as Standard, but how many times have we bought high and sold low in that format, losing a ton of money in the process? Wouldn't it be nice to just keep what we have and not have to constantly re-buy every time something rotates?
EDIT: Another possible way to get into the format would be something like what I did with both my Maverick and Dredge decks...proxy the whole thing up and play test games to get a feel for how the deck works while I slowly acquired more of the pieces I was missing. Granted, that meant that I couldn't play Maverick right away, and I still technically can't play Dredge in tournaments (unless someone has a set of LEDs and a pair of Bridges that I can borrow), but it's a start, and I'm sure others are capable of helping out in certain cases.
@the red deck being boring: Legacy is a pretty diverse format. There are a lot of other options out there to try out if straight RDW doesn't work for you. You could try splashing blue for Delver and Snapcaster Mage (I have Snaps, Scalding Tarns, Volcanic Islands, Steam Vents, etc). You could also try something completely different, like the mono-black list with Sinkholes and Lilianas and Hymns.
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Post by crazedferret on May 4, 2012 11:23:39 GMT -5
When you replied with "I don't regret..." it made me think that I hit a wrong note/nerve/whatever you want to call it and that you were trying to defend yourself. It made me think that you thought that I was trying to make people feel bad about it which is not the case and why I was trying to clarify what I was saying which I don't know that I did very well.
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Post by John Galli on May 4, 2012 11:58:20 GMT -5
Its cool man I got what you meant originally and I hear ya on sometimes spending a bit too much time and money on cards, but oh well we've had fun. Pat are you going to the 5k? Would be good to see a pod concoction coming from you
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Post by crazedferret on May 5, 2012 11:23:35 GMT -5
I don't think I'll be able to make it. I have to discuss it with the GF.
I do however have a new take on a pod deck inspired by the gerry T article. It's untested as of yet, but I think has potential. It's a bit of a cross between pod and control. The idea being, use the best control elements to manage the game early - ratchet bombs, day of judgement, oblivion ring - then take over with the pod side. End game is basically a sun titan deck, however, with the amount of clones in it you can easily chain a bunch of havengul liches, solemns, hippogriffs etc to both get a lot of card advantage and board presence.
Esper Pod 1 hex parasite - pings your own and opposing phantasmals, eats walkers, reduces shrines, and other red deck creatures, not sure it really needs to be main though 3 phantasmal image - like I said sun titan deck 1 leonin relic warder - could be something else, I'm playing control so felt like I could get to that combo sometime in the game, added bonus is that it eats swords, mana rocks, and honor of pures. 1 suture priest - see above, but also life gain and life loss playing against token generators wouldn't be bad. Cloning a couple of times is fun too. Could be something else though 1 Trinket mage - Again not sure this is what I want as I'm not sure the full value of the package either 1 treasure mage - also not sure of this, but it does go straight for wurmcoil, and the side board then can do interesting things with some finisher cards. Possible fetches include - Argentum armor,Contagion engine, Mindslaver, Steel hellkite, Myr battlesphere, Spine of ish 1 Sylvok replica - felt like the deck needed a bit more to handle swords and other artifacrts/enchantments then just oblivion ring and ratchet bomb 1 solemn simulacrum, great to chain and clone, good advantage engine with hippogriff 2 metamorph - clone all the utility and advantage creatures 1 razorhippo - solemn and this are great card advantage, then combined with a bunch of clone effects only makes it rediculous especially when you can return a metamorph and copy it again returning something like solemn. Life gain is just a plus. 1 Geist honored monk - cloning this a bunch of time is the reason it's in here, phantasmal makes this guy awesome. 1 havengul lich - I like him as a beater, could be something else, he's another way to play phantasmals out of the yard for cheap, you can make a bunch of havengul liches then... 2 sun titan - It's basically a sun titan deck, Bring back the trinket tool box, the ghost quarters, bunch of phantasmals etc. 1 wurmcoil - easy to fetch up solid beater and good with bunches of clones, can day of judgement my own board and come out ahead 1 elesh norn - just a great finisher
1 unburial rites - I'm basically playing a pseudo solar flare/pod deck and having at least one of these felt right 3 day of j - control side 4 forbidden alchemy - main way to find your pieces and instant speedy, the goal being dumping things into the yard that you can sun titan while grabbing your control pieces to take control of the early game 2 oblivion ring - catch all, recusion with sun titan 3 ratchet bomb - token and small creature killer, that's the main role it has here. You could also get larger things with it too. I also think it's an interesting surprise to tick it up larger than needed and then play hex parasite. 2 birthing pod - only two cause it's the late game plan. Not the I must get it in early to start chaining plan.
1 nihil spellbomb - mostly for the solar flar match, woud be good for frites as well and other decks abusing the grave. It's a nice card draw engine with sun titan too if needed. 1 elixir of immortality - Since I'm fairly light on creatures and I'm not playing things like mage of flashback I wanted to be able to get back day of judgments and other creatures in the yard. Life gain is good and you can do interesting tricks with trinket mage and sun titan. 1 mox opal - Being able to get a little extra mana with trinket mage seemed good to me, with the amount of search effects I've got going, three artifacts isn't a problem. Just need to be careful not to sack the third artifact to pod if you need the mana.
24 2 evolving wilds - don't know if it's needed, I don't have first turn plays in this version and it gets me splash colors 3 ghost quarter - important for the ramp matches, absence of acidic slime means I'm more vulnerable to inkmoth, lots of clone effects means I can clone primeval titan and get to abunch of ghost quarters then. It's also another way you can fix your own colors. 2 Cavern of souls - Not sure if really needed, the ability to create any color is nice, meaning you won't be stuck on any creature in your hand. It's in there to ensure that you can play out the big creatures especially sun titan. 1 forest 2 Island 3 Plains 1 swamp 1 white black 1 sun petal 4 Blue white land 4 Blue white land
Proposed Sideboard 2x surgical extraction 2x memoricide 1x oblivion ring 1x ratchet bomb 1x day of judgement 2x celestial purge 4x cathedral sanctifiers 2x sever the bloodlines
Volition reigns maybe?
This next part is mostly theory on my part bacuase I haven't actually play tested it
Matches Delver It has more tools against delver. I can wrath the board now, ratchet the tokens or ring a dude or sword. That combined with the life gain built into the deck, I should last a bit longer than turn 5 or 6. If needed I have another thought to help out here in this match out of the side. Stormbound geist. It's hard to kill, will trade with flying tokens, is a good beater verse control, blocks two 4/4 tokens from geist of st traft, cheap enough to easily replay off a vapor snag. You could also similarly play cathedral sanctifier to delay enough to get to the late game. I still would want some amount of sever the bloodlines out of the board for additional token killing.
R/G aggro Again more control elements to manage the early game, phantasmal image becomes rootbound geist and can trade with their rootbound geist, day of judgement clears alot of clutter, oblivion rings takes care of swords, ratchet bomb can take care of all the one drops, thus slowing them reasonably well, All clones can become huntmasters and flips at the same time as theirs somewhat neutralizing theirs.
Naya Pod I'm playing pod with tons of clones, any of their creatures are my creatures, Day of judgement is better for me as I have plans for resetting my deck. Having access to nihil spellbomb means they will lose a chunk of their deck to my day of judgement and I'll be able to out draw them with sun titan and other advantage engines and draw effects. I'm thinking of some volition reigns out of the side too to straight up take their pod of other best creature (I'm looking at you elesh)
Frites Is filled with one drops and tokens, ratchet bomb and day of judgement can handle them. Nihil spellbomb takes care of flash back cards and dumped big creatures. Big creatures that make play can be cloned to my advantage. Surgical extractions out of the board will help as well as the fourth day, third oblivion ring and fourth ratchet bomb.
W/B tokens Is filled with tokens and things that die easily to day of judgment and ratchet bomb. Oblivion ring helps with the walkers as does hex parasite. Again the fourth ratchet bomb and day will help. Nihil spellbomb takes care of flashback.
Esper/solar flare This game will go long. I have more threats and tools than they do however and my own day of judgements will take care of their finishers. Oblivion ring, ratchet bomb and hex parasite will all take care of walkers. Surgical extraction out of the side will help as well as maybe memoricide. I want to get an opportunity sometime to phantasmal their snapcasters into another memoricide or surgical extraction.
Wolf run All their ramp creatures ramp me as well due to the clones. Their primeval titan gets me several ghost quarters to neutalize what they got. Oblivion rings and day of judgments take care of the nonland creatures.
Zombies Preboard I feel like this would be the weakest match. Day of judgement does not kill enough, grave crawlers and messengers come back and there's another undying zombie now too. Oblivion rings are important here, ratchet bomb kills all the one drops, but grave crawler comes back. Oblivion ring would come in as well as probably sever the legions and probably cathedral sanctifiers. Celestial purge seems important here.
Red Deck day will help as will oblivion ring and ratchet bomb. C purge also seems important here too. I think there's enough lifegain main to handle it, but I'd probably bring in cathedral sanctifiers.
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Evan
Full Member
Posts: 140
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Post by Evan on May 5, 2012 21:16:09 GMT -5
Just an FYI arguably the version of dredge without LED is better. Not even arguably if you don't have LEDs.
Cheers
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