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Post by Travis Lannoye on Dec 11, 2009 12:46:00 GMT -5
For those of you who are fans of this kind of deck, the tools are certainly there to do it.
For starters, your early plays: - Thoughtseize - Duress
Another particularly nasty card is Shadow of Doubt. It stops early fetching, plus it draws you a replacement.
For removal, it's what black does best. Options include: - Slaughter Pact - Damnation - Tendrils of Corruption - Wretched Banquet - Doom Blade
Other kinds of removal: - Cranial Extraction - Infest - Corrupt
Finishers: - Korlash, Heir to Blackblade - Greater Harvester
Other sources of card advantage: - Grim Discovery - Grim Harvest - Phyrexian Arena - Gatekeeper of Malakir - Vampire Nighthawk
Finally, there are support lands: - Urborg, Tomb of Yawgmoth - Miren, the Moaning Well
I'm sure that I've missed quite a few good cards, but I think I covered the staples, and it's enough to get some ideas going.
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karl
Junior Member
Posts: 56
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Post by karl on Dec 13, 2009 2:10:51 GMT -5
head games is the bomb in the board
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Post by Zach on Jan 9, 2010 18:36:14 GMT -5
Mind Sludge would be BEASTLY. Although, I think if you were going to have black in a control setting, I'd add some white for Tidehollow Sculler (the current FNM promo, btw) and use walletslayer as a finisher. It also opens up doorways to wrath, and path. Just some ideas.
EDIT: I think Terror is strictly better than Doom Blade.
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Post by JediCheese on Jan 9, 2010 21:28:33 GMT -5
Tombstalker?
I think Doom Blade is strictly better than Terror. Why? Name me a creature played in extended that has regeneration... On the other hand, Affinity will destroy you and if you have terror in hand it is useless.
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Post by Zach on Jan 9, 2010 23:24:16 GMT -5
Touche, sir. Touche. In my defense, I forgot about the "non artifact" text on Terror, just the fact that Doom Blade lacks "cannot be regenerated", so I figured may as well be prepared should it happen in a rogue deck.
I think Korlash is a better finisher than Tombstalker though. Korlash regenerates, and has a way of getting rid of extra copies in your hand to make him bigger. I think it's a fair trade for the flying. Although, Tombstalker isn't legendary, so you could drop multiples. It could go either way, but I would vouch for Korlash.
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Post by JediCheese on Jan 10, 2010 8:31:05 GMT -5
Tombstalker is a 5/5 flying for 2 mana. Trust me, it doesn't get any better than that.
Additionally, you want Bob. This brings me to the point where I say the only downside to tombstalker is that he is a 8 mana card and thus hitting him with bob is very bad. Otherwise he is awesome!
If you aren't running the Dark Depths combo (even as a throwin), why are you running Urborg? Your deck is all swamps anyway. Plus your opponents can now tap fetch lands for mana (1 colorless) AND if you are playing vs Dark Depths you just enabled their combo.
Miren is not that great (3 mana + tap? Really?). The only reason you run Miren is you are playing EDH and don't have the money to buy Diamond Valley.
Oh yes, Sudden Spoiling and Extirpate are good I hear.
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Post by JediCheese on Jan 10, 2010 10:08:33 GMT -5
Let me say that you want to add green and play Tarmogoyf. And at that point you might as well add white and add Doran and play Doran Rock. So sexy!
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Post by JediCheese on Jan 10, 2010 11:59:34 GMT -5
Alright, here is a MBC deck as requested: 4x Slaughter Pact 4x Duress 4x Thoughtsieze 4x Bob 4x Tombstalker 4x Doom Blade 4x Vampire Hexmage 4x Grim Discovery 4x Damnation 4x Urborg 4x Dark Depths Xx Swamps
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Post by Zach on Jan 10, 2010 14:00:21 GMT -5
First of all, WTF IS BOB!?!
Second of all, here's my B/W version
3 Slaughter Pact 4 Thoughtsieze 4 Path 4 Tidehollow Sculler 4 Doom Blade 4 Mutilate 3 Sorin 3 Baneslayer Angel 3 Mind Sludge 3 Tendrils of Corruption 3 Wrath of God
4 Marsh Flats 4 Urborg 10 Plains 8 Swamp
Am I correct in assuming that w/ Mutilate, it ruins persist? If so, that's why I chose that over Damnation. I could be wrong.
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Post by crazedferret on Jan 10, 2010 14:32:44 GMT -5
bob is dark confidant, no idea why it's called that. Steve at least makes some sense S-akura T-ribe E-lder
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Post by JediCheese on Jan 10, 2010 23:05:46 GMT -5
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Post by JediCheese on Jan 11, 2010 12:19:48 GMT -5
Mutilate doesn't ruin persist because it is not -1/-1 counters. And once it resolves it doesn't apply to any new creatures (including ones that persisted back).
In the W/B deck above, we are running white for exactly 12 cards: PtE, Baneslayer, and Sculler (wrath doesn't count because Damnation does exactly the same thing for the same price only in black). Mutilate is retarded because if we don't get a Urborg it is absoltely worse than infest.
And you lose by the time you play Sorin. I have tested a G/U Valakut deck and it wins turn 6, and it still isn't fast enough.
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