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Post by Travis Lannoye on May 8, 2012 10:46:15 GMT -5
Gonna give this list a try on Thursday:
1 Elixir of Immortality 4 Ichor Wellspring *4 Ratchet Bomb 4 Pristine Talisman 1 Batterskull
4 Blade Splicer 2 Sun Titan
4 Oblivion Ring
4 Lingering Souls 4 Timely Reinforcements 4 Day of Judgment
1 Ghost Quarter 4 Evolving Wilds 4 Phyrexia's Core 1 Swamp 6 Plains 4 Isolated Chapel 1 Vault of the Archangel 4 Inkmoth Nexus
John found this list on a random Saturday at the weekly Legacy event at Misty. Not sure who made it or where it came from, but it looked like a pretty neat list. Only thing I'm missing are the four Inkmoth Nexus, which I'm gonna try to trade back into.
Possible sideboard cards include Celestial Purge, Surgical Extraction, Ratchet Bomb Nihil Spellbomb, Grafdigger's Cage, etc.
EDIT: On a side note, it's ironic that the one time I break my rule about trading lands away (Inkmoth) comes back to bite me.
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Post by John Galli on May 8, 2012 12:51:06 GMT -5
Btw that original list I gave you was missing 4 ratchet bombs (that list is currently 56 cards). It was from a few guys who had been winning fnms in baraboo with it. They were also running mirran crusader instead of blade splicer which I changed.
I've tested it a fair amount, here's some of the changes I made or am considering-
-1 Ratchet Bomb or DOJ or Timely +1 Sun Titan
+3-4 intangible virtue somewhere
+ a few terminus
The deck is good, against a lot of aggro decks its really hard to lose. Zombies was a tough game 1 but they wont be as popular with pillar of flame existing and a heavy wolf run Meta. Most of the other aggro decks need a very aggressive hand and usually can't stay with you.
Delver has mana leak which can enable some tough early turns but you have both ratchet bomb, lingering souls, and DOJ so its usually pretty reasonable.
The control matchup is largely untested and looks poor on paper so that's what I focused a lot of my sideboard on. A few cards in particular to help were chalice of life and nihil spellbomb.
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Post by Travis Lannoye on May 8, 2012 13:01:29 GMT -5
Ack, that is unfortunate. I don't have Ratchet Bombs or Inkmoths right now, and it would be a real pain to have to purchase them. Hopefully I can find some loaners, otherwise I'll have to go back to Pod-ing.
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Post by John Galli on May 8, 2012 14:21:31 GMT -5
I don't think Podding is a terrible place to be right now to be honest, although the white deck can probably get away without inkmoths (ghost quarter is a healthy substitute to combat rival inkmoths).
I think there's probably somewhere in the ballpark of 4-12 cards that are worth making adjustments to in that list though. I'd say jam some games with both the B/W Titan Control and Pod on Thursday and see how you feel.
Btw, for those that didn't see my facebook post, we're moving thursday to Misty because Netherworld is having their board game night
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Evan
Full Member
Posts: 140
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Post by Evan on May 8, 2012 23:16:12 GMT -5
I really hate inkmoths in this deck. Buried Ruin is so much better. Thursday at misty is better anyways, cause I'll be there.
Cheers
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Post by John Galli on May 9, 2012 5:34:48 GMT -5
What is buried ruin needed for though. In this deck I always feel like you've won by the time you need buried ruin.
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Evan
Full Member
Posts: 140
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Post by Evan on May 9, 2012 8:52:41 GMT -5
You're a control deck. There's plenty of times you need to get a ratchet bomb back earlyish or an ichor wellspring late for gas. I just can't imagine what those inkmoths are doing for you. You aren't infecting anyone out with no way to tutor them or pump them (well, very unlikely) and losing a land to chump block isn't great.
Cheers
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Post by John Galli on May 9, 2012 9:11:50 GMT -5
Oh I wasn't advocating inkmoth over ruin, the inkmoths are my least favorite part of the deck. Was just wondering why on the ruin and why so many. But I get the idea your trying to convey of incremental value
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Post by Travis Lannoye on May 9, 2012 13:15:50 GMT -5
I have yet to actually play this deck, so I never would have guessed that Inkmoths are not needed. Buried Ruin is a good idea, although we probably don't need all four...maybe 2-3 would work.
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Evan
Full Member
Posts: 140
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Post by Evan on May 9, 2012 19:54:48 GMT -5
It's just that your mana base isn't really that tight, so you can afford to go with the whole grip. I could see going with less.
Cheers
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Post by Travis Lannoye on May 10, 2012 8:15:54 GMT -5
Is there any reason to run a couple of Mortarpods in this list, either in the main or the board?
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