gren
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Posts: 7
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Post by gren on Sept 25, 2012 12:21:14 GMT -5
I am thinking about attending states and have been working on this deck for the past 3 weeks or so. though I would post it here and get some feedback.
4 Gravecrawler 4 Loteth Troll 4 Gerald's Messenger 4 Dreg Mangler
4 Duress 4 Tragic Slip 4 Abrupt Decay 3 Lilliana of the veil 3 Garruk Relentless 3 Vraska the Unseen
4 Overgrown Tomb 4 Woodland Cemetery 4 Cavern of Soul's 11 Swamps
SB- 2 Deathrite Shaman 3 Slitherhead 3 Golgari Charm 2 treasure Find 2 Havengoul Lich 3 Drowned Catacomb
I know the sideboard needs some work, but I figured since aggro is generally heavy at the start of a new block I could change the deck up to match that if needed.
Let me know what you guys think.
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Post by Travis Lannoye on Sept 25, 2012 12:51:51 GMT -5
BG Zombies is a popular idea to brew on right now. Lotleth Troll and the new scavenger guys make for some good synergies.
I might get rid of the more expensive 'walkers and add some more Zombies that you can use to bring back Gravecrawlers and also pitch to Trolls.
Also, in a deck with only 16 creatures and 21 other spells, 4 Cavern of Souls is far too many.
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gren
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Post by gren on Sept 26, 2012 11:15:59 GMT -5
I am not looking to run aggro zombie's, not really interested in that play style at the moment. I am looking the enhance this arc type deck since the 3 black/green walkers work well with each other.
Both Garruk and Svara's ult allow you to alpha strike for the win. So I do want to keep them in.
So 4 cavern's is too much? Which would be better then 2 or 3?
PS. I am Randy( the one who plays the all Christopher walken EDH deck at Misty.
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Post by Travis Lannoye on Sept 26, 2012 12:32:10 GMT -5
Ah, OK, that makes more sense now.
You have a couple of different parts of a deck that seem to be in conflict with each other. On the one hand, you have a nice little aggro shell with aggressive Zombies and Cavern of Souls. On the other hand, you have a nice little package of planeswalkers, disruption, and removal. Unless you're in Magical Christmasland, those two just aren't going to fit together. You'll likely wind up with clunky hands that have parts of both shells, but not enough gas to keep either strategy going.
You mention that you like the ultimate abilities of both Garruk and Vraska, which is fine. However, getting to that point isn't easy to do. If your goal is to ult a planeswalker, then you'll want to focus on playing some more defensive creatures and a lot more removal for things that would threaten you. Gravecrawlers and Messengers don't block well, and Cavern of Souls will make it harder to cast said 'walkers.
I'm not a huge fan of main-deck Duress. It doesn't hit a lot of the surviving threats from Innistrad/M13 block, namely Delvers, Resto-Angels, Thragtusks, Huntmasters, Talrands, etc. Tragic Slip also seems like a liability in this deck. It was better in aggro zombies because you were always attacking with cheap guys that you didn't care if they got killed. This isn't necessarily the case here.
If I were going to try and ult a planeswalker, I'd start by adding some defensive guys like Trestle Troll, Gatecreeper Vine, and Axebane Guardian.
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Post by crazedferret on Sept 26, 2012 21:04:21 GMT -5
I'd like to point out a few things about your list. (that you probably know already)
gravecrawler comes back nonstop if you have a zombie in play lotleth troll - regenerates, as a three drop he should be very difficult to get rid of, meaning (almost impossible without removing it from the game) gravecrawler will come back geralfs messenger has to be killed twice dreg mangler is good (reminds me a bit of boggart ram gang), but it's also more or less a one shot hit with potential to pump something later.
This core of creatures is solid already verse control because they all are difficult to kill and combine that with cavern of souls on zombies and you should pretty much own control. All of your threats will land and sideboard brings in things like abrupt decay and golgari charm which will handle things like o-ring, the new better o-ring and delver. The control match up (at least on paper) looks pretty good.
So you are looking to prey on aggro then for the most part becuase that's the expected meta.
My predictions for aggro are basically black green zombies and green white tokens/humans. Zombies don't really care about your removal as most of them will come back and tokens will pump out bunches of tokens that will overwhelm your forces and invalidate your walkers with one anthem effect and that anthem will be a problem as your charm either hits the creatures or the enchantment and not both. There are probably others that I don't know at the moment but lets look at the card choices.
Duress will more than likely be a dead card against the aggro plan. It's better as a sideboard card here and it's probably better in control, but alot of your current deck is already solid there so I don't think control needs the help here
liliana might be ok, but I don't see you keeping up in the long range game as your creatures don't block meaning she's dead after one use and you can't afford to be ditching all of your creatures (or cards for that matter) to her to pump her for further use.
Garruk is awesome, however he likes an aggro plan more than a control plan where he's got more creatures to sack to his flip side and more blockers to keep opponnent's off of him and more attackers for the ultimate (I know he's a token generater, but he still likes more than one creature on the board).
vraska's +1 doesn't really do much at first, it takes 3 turns for it to be useful, if i played against vraska, I wouldn't bother with her until it got to 7 counters and then I'd swing in with maybe one creature to push her down, and I wouldn't bother with her at all if I had any sort of answer for the three tokens Such as golgari charm or sever the bloodlines, or detention sphere.
Abrupt decay is a good card, but you should analyze what typically played cards it hits and what it doesn't before jamming four into the main. You might find it doesn't make sense to have them in the main, or it may make sense to have only 2 in the main. I think side board at the very least for these.
Tragic slip I think doesn't do enough and requires you to have to lose a creature for it to be useful. I'd rather play something like murder or sever the bloodlines and keep the creature especially if you are running liliana who basically sacrifices your creatures. I predict situations where you don't have enough creatures to sac and also win the game.
I agree with pretty much everything Travis said although I'd personally steer away from defensive guys like trestle troll and gatecreeper vine. I'd rather focus on adding something powerful like huntmasters which can take over the game once you've got control. If you play a control game you need to have each and every creature be powerful on it's own instead of dependant on your other cards. You are running gravecrawler because of lotleth and you are running the rest of the "good" zombies to activate gravecrawlers. If you just want lotleth troll, I'd suggest a strange uncommon just for the discardability---> veilborn ghoul, once again though that card doesn't block, but at least you could play it as a threat and recur it several times over.
I would seriously consider either running straight up zombie aggro focusing probably on vraska as the top drop spot and dropping at least liliana or I'd drop the zombies in favor of solid difficult to handle bombs. Have you considered jarad at all? He seems like he'd fit well in both concepts. As an aggro plan he comes into play probably as a 3/3 or 4/4 that can fling dudes like gravecrawler for damage and additional pumps (hits the grave) not to mention you can get him back late game with a not unreasonable cost, plus he himself is also a zombie so he gets the gravecrawler back. In control he is a repeat-a-beater as the games will likely go long and combined with lotleth troll, you can ditch extras of him to the grave for value. I'd also consider deathrite shaman as well becuase you are already dumping things to the yard and if you play something like jarad, you will easily have lands and creatures to use with it. Then your instants and sorceries would have extra value as well.
I'm interested in this deck too, would like to play it but likely won't get all the cards I'd want to use. I'll post you a list I'm thinking about sometime in the next couple of days.
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gren
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Posts: 7
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Post by gren on Sept 27, 2012 10:15:13 GMT -5
Yeah the deck originally started out as a aggro/midgame zombie deck:
Gravecrawler Lotleth Troll Geralf's messenger Jarad, Golgari Lich Lord Ghoul Tree Dreg mangler
Tragic slip Grisly savage Garruk Relentless Brupt Decay
and the same land base. This way you could chuck for lethal using garruk to get u the tree. This might just bee a abetter deck
but I love walker decks so I modified it to add lilli and vraska.
I thought about running white WGB for ajani, Sorrin and Garruk but then id be running tokens and not to fond of that play style either, but it might be better.
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