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Post by JediCheese on Oct 30, 2012 2:16:58 GMT -5
So, what do you guys think of building an EDH deck primarily with Planeswalkers? There are some really good Planeswalkers (Vraska, Gideon, Karn, and Nicol Bolas for instance) and some really bad ones (Koth, Nissa, and Sarkhan the Mad). Another issue is there are 3-4 copies of the same Planeswalker which gets awkward at times.
I've seen this bantered about a bit, and I used to shoot this idea down due to the lack of good planeswalkers. Now we are up to 18 Different Planeswalkers and 34 total Planeswalker cards. We also have a bunch of proliferate effects and now RTR gives us populate for the tokens we'll spawn.
Right now, I think we are a few planeswalkers short of a true planeswalker deck. Give another year or two and we'll get another 4-6 and some non-duplicated ones and the deck will legitimately exist.
Your guys thoughts?
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gren
New Member
Posts: 7
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Post by gren on Oct 30, 2012 7:33:14 GMT -5
I actually have made a 5 color planeswalker deck with prog as its general. I run 15 planeswalker's and I will be adding a couple more to it after RTR is done. It is very fun but you will spend your first 5 turns just mana fixing for future walkers.
The other thing is the deck generates ALOT of hate, especially when they see 2 or more walkers out at once.
I have tried to build my deck with multiplayer in mind, trying to stall the game state till I can go ultimate with a couple of key walkers. I have read that a 1v1 walker deck is more easy to build and win with.
FYI I call my deck the Christopher Walken deck.
Randy
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Post by Travis Lannoye on Oct 30, 2012 8:29:13 GMT -5
If I was going to play a deck like this, there are two things I would need to keep in mind (other than the obvious fixing problems, which seem easy enough to overcome) - First, I would probably include several Propaganda effects. The easiest way for opponents to kill planeswalkers is by attacking them, so deterring that would go a long way towards protecting your men. - Second, I would probably go out of my way to be ready for Terastodon (and to a lesser extent, Woodfall Primus). He's probably the biggest and most popular way for most people to kill your planeswalkers.
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Post by abeckett on Oct 30, 2012 10:46:28 GMT -5
Travis - Propaganda/Ghostly Prison do not prevent attacks targeting planeswalkers. You'll need the modern versions that specifically state Planeswalkers on them, such as Norn's Annex.
There are probably enough walkers at this point to make an effective deck. You would want to shove it full of wrath effects and other sweepers. Stuff like Disk and Deed don't kill them, so those are solid inclusions as well.
I probably would not go with a 5-color version. I would probably run BUG, since it gives you access to the best proliferate effects and cards like Doubling Season. You miss out on a few good ones (Elspeth, Venser), but you can also avoid running a walker just for the sake of having him.
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Post by Travis Lannoye on Oct 30, 2012 12:27:40 GMT -5
Doh! I didn't realize that the wording on Propaganda prevented that. Good to know.
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Post by JediCheese on Oct 31, 2012 3:24:32 GMT -5
You need green for Genesis Wave. Without white I could live but Red has a number of good Planeswalkers and useful spells. I could also see Warp world being insane. Sarkhan the Mad is bad, I could see him combo'ing with one of the token generating planeswalkers. Nicol Bolas is nuts.
The benefit to white if you get Norns Annex, a number of wrath effects, and Humility. I have found that Humility is an awesome card for the right deck and this is the type of deck that appreciates its abilities. Way too many decks try to get almost all their 2 for 1 value out of creatures with ETB abilities and Humility shuts all that down. Yet with planeswalkers, you aren't worried about ETB abilities because you are creating x/x tokens without any relevant abilities.
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Post by John Galli on Nov 1, 2012 7:03:45 GMT -5
Humility + pestilence. Muhahahaha
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Evan
Full Member
Posts: 140
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Post by Evan on Nov 1, 2012 9:57:27 GMT -5
Invoke Prejudice; cause it's awesome.
Cheers
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Post by JediCheese on Nov 1, 2012 14:09:49 GMT -5
Humility + pestilence. Muhahahaha Results in you sacrificing pestilence after you use it. I prefer Caltrops + Humility. It makes creatures awkward.
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Post by John Galli on Nov 1, 2012 14:31:22 GMT -5
lolz nice Chris. Yeah forgot about that clause.
I always keep a few "non-creature" disenchants in my deck these days solely for the fact that someday I might play your EDH decks in AZ. I remember from years back when you played humility and we all cried lots
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Post by Travis Lannoye on Nov 1, 2012 16:24:37 GMT -5
lolz nice Chris. Yeah forgot about that clause. I always keep a few "non-creature" disenchants in my deck these days solely for the fact that someday I might play your EDH decks in AZ. I remember from years back when you played humility and we all cried lots Ya, Humility is easily one of the most underrated and yet extremely powerful cards in EDH. For reference, it is often a common sideboard option against Emrakul for Legacy players, which should be a good indicator of how good it is.
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Post by JediCheese on Jun 5, 2013 17:07:52 GMT -5
Between the new rules changes and the additional Planeswalkers since we last posted, I think it's time to revisit Superfriends. I'm going to look into it an come up with a potential decklist.
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Post by JediCheese on Jun 11, 2013 3:14:34 GMT -5
Anyone got any suggestions for permanents that can tutor? I want to find Warp World every game for mass craziness, but I also want to keep the spells to a minimum so warp world hits the nuts. The only ones I've found are Bringer of the Black Dawn, Maralen of the Mornsong, Rune-Scarred Demon, and Planar Portal (plus Liliana Vess). Rune-Scarred Demon, Planar Portal and Liliana Vess are obvious includes, but Bringer of the Black Dawn and Maralen are less sure things.
Also, what land base should I include? The first 35 are obvious (1x each basic, each dual, each fetch, and each shock, plus a command tower). That leaves 4 land slots to make up to 40 lands. I want to include Boseiju, Who Shelters All just so I can force through Warp World =0.
I can't count on too much artifact mana because there are now 36 Planeswalkers and it wouldn't be Super Friends™ if I didn't include everyone*!
*except the superest of the friends - J:TMS because he's crazy expensive and I don't have one
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Post by John Galli on Jun 11, 2013 6:46:42 GMT -5
I can't think of any more tutoring permanents that would work here, but for lands have you considered maze's end + the guildgates? Kind of a nice alternate wincon.
Do you have a rough decklist put together that you can post?
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Post by JediCheese on Jun 11, 2013 7:25:06 GMT -5
A very rough list is available at My Google Drive. The problem with Maze's End is that you need to add another 11 lands (the maze's end + 10 gates). So assuming you add the shock, fetch and dual lands and one basic land of each color, you will end up with 46 lands which is too much. Also this doesn't include a land tutor (Tolaria West). Plus since it returns to hand when used and comes into play tapped, you would want a way to copy Maze's End (Thespians Stage and Vesuva). My final worry is it would put a huge target on my back (which would succeed in keeping my planeswalkers alive while I'm getting my ass kicked!).
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