My auto-correct decided to go fix it Felix on that one
Won Gameday yesterday, went 3-0, ID'd into top 8, then won my next 3 rounds to take it down. 16-2 overall this week with red deck in tournament play and 31 packs won, not bad for a little baby budget deck.
4 Stromkirk Noble
4 Rakdos Cackler
2 Stonewright
4 Ash Zealot
3 Rakdos Shredfreak
4 Pyreheart Wolf
4 Hellrider
2 Thundermaw Hellkite
3 Brimstone Volley
4 Searing Spear
4 Pillar of Flame
22 Mountain
Sideboard
4 Boros Reckoner
4 Mizzium Mortars
3 Electrickery
2 Skullcrack
2 Traitorous Blood
Round 1 vs Jack with Junk Rites
Game 1 I have a slow opener with stonewright, burn, no 2 drop, pyreheart and hellrider. He has a strong reanimator open using grisly salvage to enable a turn 4 or 5 unburial rites into angel of serenity. He adds some more guys to the fray and has a vault of the archangel out. It looks all but over and I'm almost ready to scoop but he's at five life so I stay patient. He swings in with too many guys, doesn't activate vault instead electing to play another creature, and forgets about the pyreheart trigger. I swing back for lethal. Game 2 he loads up the board quickly with voice of resurgence thragtusk and restoration angel against my otherwise aggressive start. I bonehead misplay and cast burn during his turn triggering voice to give him a free 5/5. Scoop from there. Game 3 I'm on the play and I kill him on turn 4 before he can get anything online.
Round 2 vs JR with Mono White Aggro
Both games I burn out all his guys and overrun him with zealots and hellriders. He also gets stuck on two lands game 1 which doesn't help an already backwards battle.
Round 3 vs PAT KENEALY
with omniscience rites woo brew
Unfortunately Pat and I have to play, I can't remember the details too well. I think game 1 Pat you were able to get an omniscience into play but were hoping for something better like angel of serenity. Both games went by quickly, I think pat had some good cards in the yard in game 2 but was stuck on lands or something. We played a few more after and I won most of them but there was one fun game where Pat got triple angel of serenity in play and a dinova horror to bounce my land AND gave them all haste LOL. Yep I died in that one.
Round 4 vs Michael with Azorious Aggro
We ID'd, both of us have played each other a lot and there was no point in risking it with what can be a fairly close matchup (mostly due to geist).
Top 8
Semifinals vs Chris with Jund
Game 1 I'm stuck on 2 lands but I play 2-3 one drops and 2 two drops to apply immense beats. He has maybe one removal spell and finally a garruk primal hunter. He fails to draw a thragtusk off of it though and three searing spears put the nail in the coffin. Game 2 I curve out and he gets stuck on lands with I believe only a huntmaster to serve as a temporary roadblock.
Quarterfinals vs Michael with Azorious Aggro
I can't remember much of this match, I had plenty of burn for his guys both games and applied a lot of pressure. Won it pretty handily. He did have a silverglade paladin bond with a geist angel token which was a scary moment, but I had the win in hand on my turn.
Finals vs Jeff with RG Aggro
Game 1 I curve out and burn off his guys, and have a pyreheart wolf followed by a hellrider to ensure there will be no coming back.
Game 2 was interesting. I played removal on his first 3 creatures, and had guys attacking. He plays a fourth creature (I think his third flinthoof boar). I have a Reckoner, a Hellrider, and a Searing Spear in hand. I was at 10 life and he has 2 cards in hand. I elect to play hellrider and hit him for 10, putting him at 6 thinking that there's almost no way he has lethal unless he has the straight nuts (given what he'd already played) and would have to use any removal spells on hellrider. I probably should have speared his boar, as he punishes me with double ghor clan for the win. Game 3 I curve out into hellrider with thundermaw in hand and have burn for all his blockers.
Sideboarding is always a little bit based on what I see, but mostly it was like this-
RG Aggro/Mirror
-4 Pyreheart, -3 Shredfreak, -1 Cackler
+4 Boros Reckoner, +4 Mortars
(Not enough little guys here to justify electrickery especially post board and although pyreheart can be good I need to mind the curve and Reckoner is far superior. Post board having 15 removal spells really helps me control the tempo until I can get to hellrider and thundermaw)
Junk Rites
Usually - 1 Mountain and brimstones and/or shredfreaks
+3 Electrickery, +2 Traitorous blood
(Minimal boarding here. The key is killing mana dorks/lingering souls, speed, pyreheart wolf to push damage past thragtusk, and options for if you get angel of serenity'd. Tormod's crypt was a consideration to fight off he turn 4 unburial rites but if you draw it after they cast rites as opposed to traitorous blood which is always live)
Jund
Usually -some shredfreaks and stonewrights for traitorous blood and Reckoner
(Tragic slip and pillar are annonying here, but the plan is similar to what it is against junk rites with the exception that they don't have mana dorks)
UWR
Very dependent on their build, not a lot of good board options. Skullcrack (for sphinx's rev) and traitorous blood (for Reckoner/Aurelia) is usually the plan, but I'm still trying to figure this out. Boros Charm out of the board with the white lands might be an option as Andy has mentioned that card is very influential in this matchup.
Skullcracks are also for the random Turbo fog matchups and electrickery helps with tokens, bant auras, and naya blitz.