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Post by John Galli on Feb 1, 2013 13:58:24 GMT -5
Owen AINT MAH BOHYE.
But yeah, lot of people on the mono red bandwagon. Easy way to make tickets on MTGO (almost every daily has mutliple 4-0 lists).
Glad to see it doing well, I fear the tide will turn though when the crash arrives today
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Post by John Galli on Feb 11, 2013 17:38:14 GMT -5
3rd Place (MTGO Premiere) BUG
Main Deck
60 cards 4 Breeding Pool 3 Drowned Catacomb 3 Hinterland Harbor 3 Island 4 Overgrown Tomb 4 Watery Grave 21 lands
4 Deathrite Shaman 4 Delver of Secrets 4 Quirion Dryad 2 Snapcaster Mage 14 creatures
3 Abrupt Decay 3 Dimir Charm 1 Runechanter's Pike 3 Simic Charm 4 Syncopate 2 Think Twice 4 Thought Scour 1 Ultimate Price 4 Unsummon 25 other spells
Sideboard 1 Appetite for Brains 1 Cremate 3 Devour Flesh 2 Dispel 1 Dissipate 3 Golgari Charm 2 Grafdigger's Cage 2 Tragic Slip
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Post by Travis Lannoye on Feb 11, 2013 19:07:52 GMT -5
Gonna test this list with -1 Pike, -1 Delver, +2 Duskmantle Seer.
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Post by abeckett on Feb 11, 2013 20:58:27 GMT -5
Gonna test this list with -1 Pike, -1 Delver, +2 Duskmantle Seer. I almost think seer is a better board card to bring in against control. There's just way too much aggro and burn in the meta right now to run him main. EDIT: Although this article makes a pretty good case for him. www.gatheringmagic.com/blake-rasmussen-standard-deck-list-brew-02072013-duskmantle-seer/EDIT #2: Even though I can't do SCG, I have been looking for a cheapish standard deck I could put together to at least be able to play sometimes. Seer is currently pretty darn cheap, so I like the idea of playing with him. I like the idea of a BUG deck, but I'm curious what those of you with a better pulse on standard think of a Grixis spin on it. You get burn to help boost the damage from the seer. So, this is a rough draft. Please note...I already own all the shocks and would really only need to pick up the Sulfur Falls and some of the C/UC cards to put this together. Creatures - 14 4x Delver of Secrets 3x Augur of Bolas 4x Snapcaster Mage 3x Duskmantle Seer Spells - 25 4x Thought Scour 2x Pillar of Flame 4x Unsummon 4x Dimir Charm 2x Izzet Charm 1x Runechanter's Pike 4x Searing Spear 2x Think Twice 2x Ultimate Price Lands – 21 4x Steam Vents 4x Blood Crypt 4x Watery Grave 3x Drowned Catacombs 3x Sulfur Falls 3x Island
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Post by Travis Lannoye on Feb 12, 2013 0:10:35 GMT -5
Initial testing with BUG tempo says that Duskmantle Seer is quite good in this deck. Time to get me some!
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Post by John Galli on Feb 12, 2013 7:49:12 GMT -5
Andrew I think the grixis route is fine, you still have access to a lot of good cards with the notable exceptions being deathrite shaman and abrupt decay.
Some other cards worth mulling over either main or board:
Additional Pillars Dispel (a lot of targets in standard) Cyclonic rift (against planeswalkers, d-spheres, other big threats) Electrickery (effective against tokens and certain aggro decks) Liliana of the Veil Desperate Ravings (despite the random clause it provides a lot of gas for this deck and delver) Hands of binding (I tested a lot of delver builds in standard with this and the card is absolutely amazing, at least try it) Appetite for Brains/Duress (out of the board) Rakdos Charm (board against reanimator and slower aggro decks) Devour Flesh (against stuff you can't handle) Skullcrack (board) Aetherize (might be too expensive for this deck out of the board but this card has blown me out in testing) Spell Rupture Brimstone Volley (a lot of extra range, big card in many matches just not a x4 of)
The one thing this deck really misses is gitaxian probe believe it or not (well that and ponder), but its still pretty potent. I tested a u/g delved list for a good while in the week leading up to the gatecrash release and felt the deck was pretty strong but had trouble sealing the deal. Not sure what the best option would be to enhance it's finishing power. Seer might help in this vein.
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Post by abeckett on Feb 12, 2013 8:33:01 GMT -5
Thanks for the suggestions John. Most of those are ones I looked at and I was planning on considering for at least the board. Devour in Flesh is a yes, possibly even in the main, since it deal with Geist so well.
Side note: Is there a reason Dreadbore doesn't see more play? Is the sorcery speed really that rough? Or is it just that there's so much other removal out there that it's not needed? I was looking at it as a board option, since ultimate price and burn just don't deal with Reckoner (well, burn does, but not in a good way).
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Post by Travis Lannoye on Feb 12, 2013 9:11:40 GMT -5
Part of the problem with Dreadbore is that there are a lot of other options in those colors right now that deal with both creatures and planeswalkers effectively, although I'd guess that the rise of Boros Reckoner would make it a little better.
In my limited testing last night, Delver was pretty bad. It's really amazing how valuable a little tiny Brainstorm is to that card. My next iteration of testing is likely going to include Nivmagus Elemental.
Andrew, are you planning on going for tempo or control with your deck? If you want to go tempo, I'm not sure that Augur of Bolas is gonna do that for you, and I'd suggest something like Nivmagus Elemental instead. Augur is really better as a wall than as an aggressor.
I would also probably shave off one Dimir Charm for something else. None of the modes on that card are all that spectacular. You'll probably want at least 2-3 Tragic Slips somewhere in your list.
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Post by John Galli on Feb 12, 2013 9:11:53 GMT -5
Completely forgot to add Dreadbore to the list, that's a definite playable depending on your mana. Also, speaking of the mana, you'll probably need at least 22 lands. Testing this style of deck without ponder and probe I found a really hard time getting enough lands to play my spells efficiently and this is especially true if you're running Seer.
Dreadbore doesn't see as much play because of the decks being run. The one deck that's popular that does have the ability to run it (Jund) it's an auto-include in, although not usually a x4 of because it's a 1-for-1 and the metagame isn't slanted in control's direction where you need extra oomph against planeswalkers. It's a fine card though, and when I played Jund at States it was one of the cards I always wanted to see. And yes, it's one of the few outs to reckoner.
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Post by John Galli on Feb 12, 2013 9:30:38 GMT -5
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Post by Travis Lannoye on Feb 12, 2013 9:31:49 GMT -5
I think 21 lands is just fine. Aside from three Seers, your entire curve is 1 or 2cc.
Another card to consider, albeit an expensive one, is Desceration Demon. A lot of decks are going to have a few small burn spells for removal, or a few Abrupt Decays. This card gets around all of those, and it's a way to continuously hamper their board position.
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Post by John Galli on Feb 12, 2013 9:37:19 GMT -5
Travis I'm speaking from playing with some of these decks (and my own mono red) and I can tell you that 21 lands for a fact is not very reliable here. Feel free to play it, but I guarantee you're going to see a lot of piss poor mulligans. It's also not that you can't play your spells it's that you can't curve out reliably
Desecration Demon is actually a very good suggestion, I've seen him played here and there in Standard and he's usually incredibly difficult to deal with.
Also Andrew, another card worth considering that performed very well in testing against me was this guy-
Lazav, Dimir Mastermind
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Post by Travis Lannoye on Feb 12, 2013 9:44:46 GMT -5
Travis I'm speaking from playing with some of these decks (and my own mono red) and I can tell you that 21 lands for a fact is not very reliable here. Feel free to play it, but I guarantee you're going to see a lot of piss poor mulligans. It's also not that you can't play your spells it's that you can't curve out reliably This deck curves out at 2 mana, except for the three Seers, so that's not as much of a concern. Remember back when you played UR Delver in Legacy, and how you never wanted to see more than 4 lands on the table in a game? It's the same thing. EDIT: Another good article, with a couple more decent brews: www.starcitygames.com/article/25655_Playtesting-Doesnt-Have-To-Suck.html. I especially agree with point #9.
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Post by John Galli on Feb 12, 2013 12:20:32 GMT -5
Got my Clifftop Retreats in the mail today ;D
I'll be hitting up the Win-A-Box tournament tonight at Mox Mania if anyone's interested. It was very fun last time and I almost got there.
Details:
Mox Mania (Odana Rd.) 6:00 reg, 6:30 start $10 Entry
1st Place: Booster Box 2nd-8th: 4 packs of prize support for each person beyond the 8th who shows up. Last time we had 14, and thus 24 additional boosters for prizes. I finished 7th (lost my last two rounds after starting 2-0) and got 2 packs (I was the last "pack winner")
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Post by Travis Lannoye on Feb 12, 2013 12:22:21 GMT -5
Wish I could be there, but I have bowling tonight and I haven't gotten my Huntmasters/Duskmantle Seers yet.
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