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Post by Travis Lannoye on Jan 28, 2010 11:46:34 GMT -5
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Post by Travis Lannoye on Jan 28, 2010 14:38:26 GMT -5
Grixis Scepter:
4 Dark Confidant
4 Bloodchief Ascension 4 Isochron Scepter 1 Sword of the Meek 2 Thopter Foundry
3 Echoing Truth 4 Lightning Bolt 4 Mana Leak 4 Punishing Fire 3 Remand 3 Terminate
1 Academy Ruins 3 Blood Crypt 4 Grove of the Burnwillows 1 Island 3 Marsh Flats 3 Scalding Tarn 2 Steam Vents 1 Swamp 2 Tolaria West 1 Urborg, Tomb of Yawgmoth 3 Watery Grave
Side: 3 Countersquall 3 Engineered Explosives 3 Extirpate 3 Flashfreeze 3 Shadow of Doubt
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Post by Travis Lannoye on Jan 28, 2010 14:39:48 GMT -5
UWR Scepter/Silence combo:
4 Isochron Scepter 1 Sword of the Meek 2 Thopter Foundry
3 Echoing Truth 4 Lightning Bolt 4 Lightning Helix 4 Mana Leak 2 Muddle the Mixture 4 Punishing Fire 4 Remand 4 Silence
1 Academy Ruins 3 Arid Mesa 2 Celestial Colonnade 4 Grove of the Burnwillows 3 Hallowed Fountain 1 Island 1 Plains 2 Sacred Foundry 3 Scalding Tarn 2 Steam Vents 2 Tolaria West
Side: 3 Celestial Purge 3 Chalice of the Void 3 Engineered Explosives 3 Path to Exile 3 Shadow of Doubt
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Post by crazedferret on Jan 28, 2010 19:10:18 GMT -5
I have an idea for a deck that could be interesting at the least. It would use cards that put stuff on top of people's libraries, time-walking them over and over until they have no game left. I obviously haven't thought the idea completely through, but there seems to be enough of those kinda of cards.
agonizing memories dimir machinations head games hinder lapse of certainty spin into myth aether tow consign to dream psychotic episode sadistic augur mage second sight temporal eddy thought picker witch excommunicate nevermaker primal command root runner temporal eddy time ebb uproot vedalken dissmisser whirlpool whelm aura extraction disempower elven warhounds ether well fallow earth forced retreat memory lapse chimney imp chittering rats lost hours
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Post by Travis Lannoye on Jan 29, 2010 15:49:12 GMT -5
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