Post by crazedferret on Mar 28, 2013 18:04:50 GMT -5
Hey Travis, have you figured out what you are playing for legacy? I think I've more or less figured out what I'm playing and am hoping I might borrow some things I'm missing, otherwise I'll have to figure out alternatives or make a hefty purchase . Here's my current list.
4 Tezzeret, Agent of Bolas
3 Tangle Wire
4 Chalice of the Void
4 Trinisphere
3 Goblin Welder
4 Lotus Petal
4 Mox Opal
4 Seat of the Synod
3 Vault of Whispers
3 Gemstone Mine
4 City of Traitors
4 Ancient Tomb
2 Jace, the Mind Sculptor
3 Treasure Mage
3 Lodestone Golem
3 Metalworker
1 Wurmcoil Engine
1 Contagion Engine
2 Trading Post
1 Spine of Ish Sah
1 Sundering Titan
SB: 3 Phyrexian Revoker
SB: 3 Tormod's Crypt
SB: 3 Trinket Mage
SB: 1 Hex Parasite
SB: 1 Pithing Needle
SB: 1 Jace, the Mind Sculptor
SB: 3 Engineered Explosives
If you are not using Jace and the city of traitors, I'd much appreciate using them. Also you wouldn't have any engineered explosives would you?
About the list, I know it's kinda odd, but it has a lot of interesting plays and still maintains a lot of the functionality of welder mud but it acts more like a prison deck. The deck is geared to play out a turn 1 chalice almost every time I have it in my opening hand and sometimes a turn 1 trinisphere, but for sure a turn two trinisphere. That is why there is 8 sol lands, and a full set of petal and opals with some artifact lands. Math says 26 mana sources to reliably cast them turn one. I can still play welder main due to two things, contagion engine can proliferate it out of the way and trading post can sac it out of the way. Trading post can allow me to replay the chalice at 1 afterwards as well. Trading post has a ton of functionality, but favorite so far is sacrificing spine of ish to draw a card. Treasure mage acts as a forgemaster. If I have a metalwroker in play I can play a treasure mage get an artifact and tap worker for a bunch of mana like normal. Instead of having a forgemaster that sacrifices all of my artifacts to get one in play I get pretty much the artifact tool I need as well as a creature that I don't mind bouncing, sacking, blocking with. As long as I have a trinisphere or chalice in play it's likely that sundering titan or wurmcoil will survive. Contagion engine has many targets to proliferate. Jace gets there faster, tezzeret can kill the turn it comes in play (and survive), chalice tricks, gemstone mine and tangle wire. Sideboard trinket mages means I can fetch a good chunk of my board as well as 19 main deck cards and it will be more likely that I will see at least one of my sideboard cards as I can draw one of 6 cards. Engineered Explosives over ratchet bomb as I can play it through chalices (play x equals 2 but only pay one colored mana to get an explosives at 1)
4 Tezzeret, Agent of Bolas
3 Tangle Wire
4 Chalice of the Void
4 Trinisphere
3 Goblin Welder
4 Lotus Petal
4 Mox Opal
4 Seat of the Synod
3 Vault of Whispers
3 Gemstone Mine
4 City of Traitors
4 Ancient Tomb
2 Jace, the Mind Sculptor
3 Treasure Mage
3 Lodestone Golem
3 Metalworker
1 Wurmcoil Engine
1 Contagion Engine
2 Trading Post
1 Spine of Ish Sah
1 Sundering Titan
SB: 3 Phyrexian Revoker
SB: 3 Tormod's Crypt
SB: 3 Trinket Mage
SB: 1 Hex Parasite
SB: 1 Pithing Needle
SB: 1 Jace, the Mind Sculptor
SB: 3 Engineered Explosives
If you are not using Jace and the city of traitors, I'd much appreciate using them. Also you wouldn't have any engineered explosives would you?
About the list, I know it's kinda odd, but it has a lot of interesting plays and still maintains a lot of the functionality of welder mud but it acts more like a prison deck. The deck is geared to play out a turn 1 chalice almost every time I have it in my opening hand and sometimes a turn 1 trinisphere, but for sure a turn two trinisphere. That is why there is 8 sol lands, and a full set of petal and opals with some artifact lands. Math says 26 mana sources to reliably cast them turn one. I can still play welder main due to two things, contagion engine can proliferate it out of the way and trading post can sac it out of the way. Trading post can allow me to replay the chalice at 1 afterwards as well. Trading post has a ton of functionality, but favorite so far is sacrificing spine of ish to draw a card. Treasure mage acts as a forgemaster. If I have a metalwroker in play I can play a treasure mage get an artifact and tap worker for a bunch of mana like normal. Instead of having a forgemaster that sacrifices all of my artifacts to get one in play I get pretty much the artifact tool I need as well as a creature that I don't mind bouncing, sacking, blocking with. As long as I have a trinisphere or chalice in play it's likely that sundering titan or wurmcoil will survive. Contagion engine has many targets to proliferate. Jace gets there faster, tezzeret can kill the turn it comes in play (and survive), chalice tricks, gemstone mine and tangle wire. Sideboard trinket mages means I can fetch a good chunk of my board as well as 19 main deck cards and it will be more likely that I will see at least one of my sideboard cards as I can draw one of 6 cards. Engineered Explosives over ratchet bomb as I can play it through chalices (play x equals 2 but only pay one colored mana to get an explosives at 1)